One of my favorite games that I never got to play enough of (if hardly at all) when I was a kid was Wizardry for the Apple ][. I did play the hell out of Bard's Tale and Wizard's Crown, however, but Wizardry was really the first 3D perspective dungeon crawl I remember being completely enthralled with. Ultima never quite captured what I expected from a computer-based RPG, but Wizardry was there to destroy any notion I had that I might be somewhat competent at playing those sorts of games.
Lately, I've been playing A LOT of Wizardry on my iPhone via Sorcerer and Catakig, an Apple ][ emulator. I do in fact own the Ultimate Wizardry Archives, although the PC version is lacking some flavor that is hard to express...at any rate, some of the advanced character types in Wizardry are interesting variations of D&D classes; it's obvious from whence the influence came. However, the Bishop class is utterly lacking in my favorite D&D-like game, Labyrinth Lord, so I went ahead and wrote it up just to see how it'd play out. Someone said the XP table needed adjustment, but I'm still waffling on upping by as much as 20%, dependent upon further feedback. Has it really been close to a year since my last post on here? Weird.
Bishop Class for Labyrinth Lord