Wednesday, March 23, 2011

Fear and Loathing in the Wilderness

The Hunter is basically a more roguish wilderness class for those who don't want to play a Ranger but still want some outdoors abilities. Their critical hit ability makes them decent assassins. Yes, I did play Bard's Tale. And, yes, unfortunately the title of this post is a lame pun.

Requirements: None
Prime Requisite: DEX
Hit Dice: 1d8
Maximum Level: None
XP Chart: Fighter
Saves: Fighter

Hunters are individuals who track and kill animals for food. Some Hunters find that their skill-set is better served in warfare or the tracking of people. They can wear leather armor and use a shield, fight as well as Clerics and employ any one-handed melee weapon or missile weapons of all types. Hunters can Move Silently and Hide in Shadows as a Thief of the same level.

Tracking: Hunters can track creatures as Rangers (cf. Rangers LL:AEC pg 19).

Critical Hits: Hunters are adept at killing swiftly as animals that escape do not provide dinner. At 1st level, a Hunter who rolls a Natural 20 will score a critical. Base damage is rolled twice, and additional modifiers then added. For example, a shortsword using Hunter with 16 STR (+2 damage) would roll 2d6+2 for damage if a critical was indicated. Every 5 levels, a Hunter gains an additional 5% chance to score a critical hit and an additional die of base damage. At 11th level, our shortsword using Hunter will critical on a roll of 18, 19 or 20 and roll 4d6 base damage. Bonuses to damage from magic are considered base for purposes of this ability. A shortsword that grants +2 damage would be considered to have a base of 1d6+2, and thus an 11th level Hunter would roll 4d6+8 as base damage. If a Hunter surprises an opponent, any hit made will be a critical during the surprise round. In all cases, the attack roll must hit before critical damage is determined.

Reaching 9th Level: A Hunter can build a wilderness stronghold if desired. He will not be granted any titles, but will be accepted as autonomous. If a stronghold is built, he will attract followers, typically other Hunters and possibly Thieves.

Reaching 11th Level: High level Hunters who achieve a Critical Hit may elect to instantly kill their target instead of rolling damage. The chance to kill is determined identically to the Assassination ability possessed by Assassins (see LL:AEC pg 10). Hunters who fail to kill their target outright roll damage as if they did not inflict a critical hit.

No comments:

Post a Comment