1. If you had to pick a single invention in a game you were most proud of what would it be?
Some weird undead generator that I totally ripped off from Gauntlet. The players never did figure out how to turn it off, mostly due to extreme hubris.
2. When was the last time you GMed?
Last October; MERP game. That campaign is dead, unfortunately.
3. When was the last time you played?
Few weeks ago, which is far too long. Beggar King of the Sighing Steppes, destroyer of evil.
4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
Using this environment, the characters arrive without remembering anything about their past and must thwart an evil wizard. Or something.
5. What do you do while you wait for players to do things?
Drink beer, mostly. Or keep asking wtf they want to do.
6. What, if anything, do you eat while you play?
Nothing, usually, unless it's alcohol-related.
7. Do you find GMing physically exhausting?
Not at all. We're sitting in chairs and talking; how the fuck could that possibly be physically exhausting?
8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
Head-butting an undead minotaur thing...
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
Are you kidding? I don't run serious settings, so this question is impossible to answer.
10. What do you do with goblins?
I really like goblins a lot. They're generally a major protagonist for low-level characters, but I have goblin shamans and mages leading so they're not typical cannon-foder.
11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
Something stupid I saw on Judge Mathis turned into a meta-plot.
12. What's the funniest table moment you can remember right now?
Going to Chris' place to play a one-shot with a bunch of friends. After about an hour everyone was so drunk it turned into a self-inflicted TPK.
13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Rifts Game Master's Guide. See previous post.
14. Who's your idea of the perfect RPG illustrator?
15. Does your game ever make your players genuinely afraid?
Haha, no way.
16. What was the best time you ever had running an adventure you didn't write? (If ever)
In Search of the Unknown, hands down.
17. What would be the ideal physical set up to run a game in?
Two cafeteria tables, covered with felt. Tons of minis and terrain, dungeon tiles, etc. Close proximity to my kitchen, refrigerator full of beer.
18. If you had to think of the two most disparate games or game products that you like what would they be?
Toon and Call of Cthulhu. Opposite ends of the spectrum in just about every respect, both are a lot of fun to play.
19. If you had to think of the most disparate influences overall on your game, what would they be?
Tolkien and Road Warrior. High fantasy and post-apocalyptic settings are my favorites, which might be why I like Rifts. Even with the shit rules.
20. As a GM, what kind of player do you want at your table?
Someone who likes to drink, doesn't think roleplaying necessarily involves funny voices, can take the game seriously, but not too seriously.
21. What's a real life experience you've translated into game terms?
Spending a large part of my early youth in Europe shaped how I envision pseudo-medieval life.
22. Is there an RPG product that you wish existed but doesn't?
Gygax AD&D 2nd edition. I would truly enjoy seeing a version of the game that duplicates how they actually played the fucking thing.
23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
Hah, no way. I don't think they'd understand anyway. I usually just tell people I'm going to play poker.