How is "fire and forget" remotely believable when I can slot and ready more than one "copy" of a spell?So, you can buy into fireball spells, dragons, levels, hit points, and a ton of other game-related concepts, but Vancian Magic is where you draw the line? Seriously? The question isn't, "I think Vancian Magic sucks, how can I fix it?" Plenty of people thought the same thing when D&D was initially released. Have you ever seen another RPG before? No, the question is requesting an explanation as to why anyone could ever accept Vancian Magic as believable because it's possible to memorize more than one fireball spell at a time.
MISSING THE POINT
When I read all those Dying Earth stories, a couple years ago, long after playing rpgs for eons, it finally clicked in my head as to why D&D handles spells in the manner in which it does. Okay, that's cool and I like it and whatever because I've moved from merely playing games to trying to understand their raison d'être. But D&D is a game and that's how shit worked in the game, and fuck you if it doesn't make any sense, you're just an idiot. It's perfectly valid to say you don't like it, to change it, play something else, however you want to approach the issue. But the notion that it's unbelievable? What. It's a fucking GAME. Further, it's based on stories that pretty much handle spells the same exact way. Go ahead and tell Jack Vance his spell-casting system doesn't make any sense. You're allowed. I'm sure he'd enjoy spending his last days alive trying to justify a system of magic in his stories within the context of your capacity of comprehension.
"Hit points aren't a remotely believable representation of wounds." So what? Are you sure about that, anyway? Ask any medical doctor to explain how bullets affect the human body and if he gives an answer other than "getting shot is bad" he's a fucking hack. No one knows. We have no idea how wounds operate in real life, so how the hell would we know about how magic works in a hypothetical D&D world?
MISSING THE FUCKING POINT
I have no problem with people who want to create logical reasons for why things are done a certain way in games. It's sort of like being interested in how warp power works in Star Trek; just a nerdy pursuit that helps you enjoy the show more. But at a point the Star Trek nerd is either going to swallow pseudoscience and accept it so he can watch the show and have fun, or bitch about it ad nauseum and be a pedantic fuck. If you think I'm being hypocritical given my recent review of that dreadful Hobbit movie, my gripe was how much it deviated from the story, not about how hobbits shouldn't even exist or elves couldn't possibly be resistant to diseases for thousands of years because eventually a super virus would mutate an affect them. D&D magic works how it works because that's how it works. Requesting information on how it works is fine, but stating it defies belief? Show me how you cast spells in real life and if that D&D doesn't match up then you're right, it's unbelievable. Just go fuck yourself, please.